Thursday, December 6, 2018

Submission Deadline Extended

Due to multiple requests, our submission deadline has now been extended with one week. The new deadline is 19th December 2018.

If you are unsure whether to submit your paper as an event report or regular paper (full paper/short paper), read our post on Event reports.

If you are unsure whether you should submit now or postpone to the late-breaking deadline, read our post on the difference of those two.

We are looking forward to your submissions. Good luck with writing!

Friday, November 30, 2018

Late-breaking or not?

ICGJ 2019 conference has two submission deadlines: regular deadline (12th December 2018) and the late-breaking deadline (4th February 2019). Late-breaking deadline is for work that was conducted on game jams and hackathons between November 2018 and January 2019 – and thus were not possible to be submitted to the first deadline.

This means that you still have time to work on your ideas on Global Game Jam 2019 research! But ICGJ is not only about Global Game Jam, and there are various other jams that provide excellent research opportunities for us jam scholars. For instance, there is a surprising lack of studies conducted on the world’s biggest and oldest online jam, Ludum Dare ( Research conducted on the 43th Ludum Dare is definitely worthy of a late breaking paper for ICGJ 2019!

You can also find many interesting jams around the globe for your event reports and research papers. Check out for instance jams utilizing the platform:

Thursday, November 29, 2018

Event Reports are back!

Did you work on or planning on working on an awesome game jam or GGJ site? Does it have some aspects that make it cool or interesting? Did you try a new procedure or an experimental process? Do you want to share your experience and take-aways? Now you can! Submit it to ICGJ 2019.

In 2018, ICGJ introduced the "Event Report" as a distinct and independent track for paper submissions. Event reports are basically a report about a game jam or game jam-like event that the authors helped create. They are short and descriptive, and contain pictures. They will be evaluated on how much they have to teach the other conference attendees.

The response was great last year and we are proud to announce that we are bringing it back for ICGJ 2019. Event report can be submitted also as late breaking work (February 4 deadline), so you have time to write up your GGJ site too!

See you all in San Francisco!

Wednesday, November 21, 2018

ICGJ 2019 proceedings will be published in the ACM Digital Library

We are happy to announce that ICGJ 2019 has been approved by ACM and the proceedings of our conference will be published in the ACM Digital Library within its International Conference Proceedings Series.
Submit your papers and event reports by 12th December 2018 for peer review at:

You can find last year's proceedings at:

Monday, November 19, 2018

Registration is open!

You can already register to the ICGJ 2018! The Early Bird tickets are available up until 20th February. Get your tickets at Eventbrite.

Tuesday, October 2, 2018

CFP is out!

Our call for papers and participation is now available at:!

Couple of important highlights:

1) We have four tracks this year: Full Papers, Short Papers, Event Reports and Showcases. We encourage scholars to submit their research papers, organizers their event reports and participants of the events their games and projects done at game jams and hackathons. You are also free to submit to all of these tracks and we do not limit the number of your submissions!

2) We are running a "paper jam" for the participants of the ICGJ 2019 in San Francisco on the 16th of March as a pre-conference activity. This is not a jam for games, instead we are aiming for scholarly papers that could lead into full papers in other conferences. The results of the jam will be presented on the conference day. More information on how to sign up for the paper jam will follow, but make sure you save the date!

Friday, September 21, 2018

ICGJ is back!

The International Conference on Game Jams, Hackathons and other Game Creation Events is back! The fourth installment of the conference continues the tradition of opening the GDC week with important game jam research.