Saturday16th March: Pre-conference Program "Paper Jam"
10:00 Registration & Breakfast
10:30 Opening words
11:00 Brainstorming and team forming
12:00 Lunch Break
13:00-18:00 Writing
18:00-19:00 Dinner
19:00-20:00 Presentations and discussion
Sunday 17th March: Conference Day
9:00 Registration & Breakfast
9:45 Opening Words - Annakaisa Kultima, Chair of ICGJ 2019
10:00 Morning Keynote: Why Game Jammers Are Falling in Love with Godot - Rémi Verschelde, Project Manager, Godot Engine
10:30 Session 1
11:30 ICGJ 2019 Showcase Games: Isabela Castro Nascimento, Felipe Cartin, Joe DeLuca, Lucas Gabriel Sato Gomes Demo, Anthony Tesija, Ian Stead, Timos Tokousmpalidis, Andy Sheehan
12:00 Lunch Break
13:00 Session 2
14:30 Coffee Break
15:00 Afternoon Keynote: Game Jams & itch.io - Leaf Corcoran
15:30 Session 3
16:30 ICGJ 2019 Paper Jam Presentations
16:40 Closing Remarks, Awards, and Discussion - Annakaisa Kultima, Chair of ICGJ 2019
17:00 Reception hosted by GitHub
10:00 Registration & Breakfast
10:30 Opening words
11:00 Brainstorming and team forming
12:00 Lunch Break
13:00-18:00 Writing
18:00-19:00 Dinner
19:00-20:00 Presentations and discussion
Sunday 17th March: Conference Day
9:00 Registration & Breakfast
9:45 Opening Words - Annakaisa Kultima, Chair of ICGJ 2019
10:00 Morning Keynote: Why Game Jammers Are Falling in Love with Godot - Rémi Verschelde, Project Manager, Godot Engine
10:30 Session 1
- Full paper: Communication Beyond Languages Realized by International Game Jams - Jeremy White, Ian Piumarta, Ryosuke Yamanishi, Stephen Jacobs and David Simkins
- Full paper: Superjammers - Motivations and Experiences of Exceptional Game Jammers in Finland - Annakaisa Kultima
- Short paper: Can Game Jams Boost Confidence and Sense of Preparedness? - Mitch Miller, Joe DeLuca and Foaad Khosmood
11:30 ICGJ 2019 Showcase Games: Isabela Castro Nascimento, Felipe Cartin, Joe DeLuca, Lucas Gabriel Sato Gomes Demo, Anthony Tesija, Ian Stead, Timos Tokousmpalidis, Andy Sheehan
12:00 Lunch Break
13:00 Session 2
- Full paper: A Case Study About Gender Issues in a Game Jam - Claudia Dutra and Kiev Gama
- Short paper: Understanding Female-Focused Hackathon Participants' Collaboration Styles and Event Goals - Brittany Ann Kos
- Full paper: Game Jams as a Space to Tackle Social Issues: an Approach Based on the Critical Pedagogy - Christina Myers, Lara Piccolo and Trevor Collins
- Short paper: Radical Jamming: Sketching Radical Design Principles for Game Creation Workshops - Sabine Harrer
14:30 Coffee Break
15:00 Afternoon Keynote: Game Jams & itch.io - Leaf Corcoran
15:30 Session 3
- Event Report: ZooJamming: Designing Beyond Human Experience - Fiona French
- Event Report: Mapathons and Hackathons to Crowdsource the Generation and Usage of Geographic Data - Kiev Gama, Victoria Rautenbach, Cameron Green, Breno Gonçalves, Serena Coetzee, Nishanth Sastry and Nicolene Fourie
- Event Report: GGJ-Next: The Global Game Jam for Youth - Ali Arya, Susan Gold, Matthew Farber and Kevin Miklasz
16:30 ICGJ 2019 Paper Jam Presentations
16:40 Closing Remarks, Awards, and Discussion - Annakaisa Kultima, Chair of ICGJ 2019
17:00 Reception hosted by GitHub